Inside Fallout, Gaming’s Most Astonishing Television Success

The Fallout TV series has made a triumphant return to streaming services, and it's accurate to state that audiences were pleasantly surprised by the quality of its first season. By portraying the retro-futuristic, post-apocalyptic United States through the perspectives of three separate characters, it managed to capture various facets of the gamer's journey.

We followed vault-dweller Lucy, trying to do the right thing and learning that the ruined world made that incredibly hard; Brotherhood initiate Max, the militant faction initiate, who begins to question his organization's dogma and causes a lot of havoc in robotic power armour; and Walton Goggins's character, a breakout character who has long since lost any sense of morality out in the contaminated wilderness.

Setting the Stage for Season Two

The show's first season finale revealed key information about those responsible for the atomic conflict that sealed a group of people in subterranean shelters for an extended period. It also posed numerous mysteries open for the next installment – and, this time, anticipations are considerably elevated.

“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” quips the show's co-creator.

“Heading into the initial season, everyone’s like, ‘Just get it right’,” comments a key figure from the games. “We are ecstatic with the response to the show, so this time people are coming in with more enthusiasm and altered expectations.”

The Mojave Beckons for Season Two

The upcoming season is set in New Vegas, the location of the beloved game Fallout: New Vegas, which is often praised for having the sharpest dialogue and cast in the series, despite the fact that it was a bit broken at launch.

“It’s more of a desert vibe, a Mojave vibe, that’s so integral to that game,” says Nolan. “That parched, blasted-out Route 66 aesthetic of the game is so much rewarding to translate into the show.”

In the series narrative, a long time has elapsed since the story of the New Vegas game by the time the protagonists arrive there. Yet, the creators suggest that it does reference the gamer's experience.

Crafting a Tangible World

The Fallout TV series is notable for its tactile feel – its production team insisted on real props and sets were built, mirroring the cobbled-together nature of the settlements in the games.

“Being a genre enthusiast, so many shows I watch, I’m conscious that they’re all filmed against a digital backdrop,” comments co-creator Geneva Robertson-Dworet. “The primary goal of an adaptation, especially of a interactive medium, is to seem like it’s tangible.”

Actually, pretty much each creature you see on-screen is real, including the notoriously frightening mutated beasts known as the apex predators. In the show, they are portrayed by puppets, and were by all accounts pretty frightening up close.

Made by Fans, for Fans

The Fallout series works because it is developed by accomplished storytellers who are also longtime fans, with the help of the game developers behind the source material. This mutual respect for the world is apparent in the end result.

The new batch of episodes is launching on a episode-by-episode basis rather than as a binge-able batch, representing a shift from the first season. This approach will foster a new weekly discussion, something the team themselves are excited to observe.

“It's richer, it’s bigger, it’s funnier, it has a lot of twists,” promises Howard. “I am excited to seeing what people think.”

Robin Wolf
Robin Wolf

A seasoned UK entrepreneur with over a decade of experience in startup consulting and venture capital, specializing in tech innovation.